It's also fairly simple to push through reforms that give the Host additional delegates based on religion and ideology, at which point, everyone else may as well not cast a ballot. It is possible to vote to replace the Host, but since the Host has the most votes, this doesn't usually happen. Whichever civ meets everyone first gets to be Host, and the Host automatically receives double the base number of delegates (read: votes) in each era. The World Congress is still an imperfect system, however, as it's far too easy to snowball. I won the war in legislation before I ever fired a shot. When the time came for the Great War to liberate the Zulus and my allied city-states, this had a very visible effect: their armies were outdated, their defenses under-staffed. For instance, I was able to use the world's general ill will toward warmongering Assyria to place them under an embargo, cutting off all of their international trade routes and crippling their income. Unlike the UN in vanilla Civ V, this system doesn't merely exist to elect a World Leader and seal diplomatic victory-though it does gain that ability down the line. Around the tail end of the mid game, the World Congress will be founded by the first civ to meet every other civ on the board and hit a few tech prerequisites.
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